Give Me Your Soul I Put It in My Art Comic
We've all had that urge to start creating your own original work but then worry starts to creep in... Just what kind of character should you brand? This tutorial takes a look at a process for creating an original graphic symbol.
First, allow's call back near what's on the inside, the core of a grapheme.
The most important part of a character is their personality.
You might be thinking, "I'm an illustrator, and I'one thousand not especially interested in drawing manga, so I don't need to give my graphic symbol a personality." However, a character's outward advent alone doesn't help y'all imagine the kind of pose or expression they will have.
For that, y'all need a personality. Without one, you can end up drawing the same grapheme over and over again. If giving a character a soul makes information technology "original," then a character's personality is their soul.
Establishing the master personality traits and branching out
However, information technology'southward hard to just start deciding character traits. So commencement, we'll determine on their main traits and slowly co-operative out from there.
First things to decide upon
- In a story, what kind of role would this character take? (Protagonist, antagonist, supporting role, etc.)
- What kind of background would they accept? Are they comic volume characters, a character with a worldview from the inside, are they designed around a specific motif?
- Sexual practice, gender, age
- Personality
Out of all of these, personality is the almost important. That being said, let's endeavor not to add too many ideas all at once, just instead, aim for virtually two or three primary traits.
In one word, how would you lot describe your character? Think of foundational grapheme traits such as selfish, common cold, emotional, passionate, etc. Once decided, we can then start branching out from the primary trait.
For example, "selfish" can be broken down further into "picky" or "hated past others," etc. This keeps the character consequent. Without consistency, information technology'southward hard to know how a particular character, such equally someone that's "easily angered" but "prissy," will react in a particular state of affairs. This results in confusion and a grapheme that leaves little to no impression on the audience.
● Conflict leading to personality
Establishing an original graphic symbol's chief trait and branching out is just the showtime. At present nosotros can movement onto something that volition brand the character highly-seasoned. This is where we need to capture their personality twists and their backstory.
A twist in your character may seem like an inconsistency, but it is an important component of a graphic symbol's depth. When a grapheme shows a side of themselves that is confronting their main traits, such as a selfish person that becomes patient in certain circumstances, or a strong person that sometimes gets upset, it makes the grapheme seem more than human.
However, if the twist is excessive, information technology tin can threaten the cadre of the character, so it's best to create contradictions and conflicts that just occur in specific situations such equally in the in a higher place examples.
The backstory is an feel in your character'south by that informs their present. Examples of this include the grapheme's family unit construction, the kind of life they led, whatsoever turning points, and and so on. If you lot think well-nigh the character's groundwork that the audience normally doesn't see, this helps create believable foundations for their current deportment.
Accept a 16-year-old character. What were their xvi years of life like? Knowing this allows y'all to ground a vague character to something concrete, making them much more realistic.
So let'due south make an original character! We'll make one guy and one daughter with fantasy character motifs.
Let's make the guy a meek magic user and the girl a noble martial artist. Nosotros'll employ these personality traits as a guide when drawing our characters. This will help bring out their personality in our drawings.
Y'all don't have to take a solidified idea from the get-go. Information technology's okay to gradually build up from a base of operations idea equally you describe then don't worry nigh deciding every single facet of their personality now. As you depict, you will inevitably retrieve upwardly and add new ideas and further branch out your characters.
Creating the general appearance
With the interior of the character created, it's time to move onto the exterior.
We will want to create an outward appearance that doesn't contradict the character's inward personality. For instance, a sweet, friendly lolita fist fighter doesn't really work. It theoretically could work as a twist, but on the surface level, it feels contradictory.
Let's branch out from main ideas, just like how we did with the personality.
Things to decide when creating a character's outward appearance:
- Body shape (height, weight, breast size, muscles, any concrete trait that pops out)
- Facial characteristics (Eye shape, facial contour)
- Hair
- Vesture
- Facial expression, pose, move
Take note of the higher up listing of things every bit you draw.
The guy is a magic user and then he'll accept a robe, he's short, and he wears glasses which altogether gives off a meek impression. The girl will wear a martial arts compatible and accept a Japanese appearance.
Information technology's fine if at this point your sketch just looks like a typical character you can run into anywhere. At this stage, a crude base of operations is all we demand.
Create a strong personality using outward appearance every bit well
Once your main thought is decided, permit'southward starting time brushing upwards the outfits and appearances. This is where our character will get an "original character" rather than but a generic idea.
The key component when cartoon outward appearances is to create something visually memorable to your audience, such as a color scheme or a motif. For example, if the motif is a butterfly, nosotros could add together butterflies to their clothing and accessories. Even with a graphic symbol dressed in a typical high school girl uniform, we could devise something feature of their personality, such as a hairstyle or a hand-held detail.
A good way to think most key components is, if you lot were to depict your character as a chibi, this characteristic should nonetheless stand out. Come across the below images for examples of this.
Depict movement and poses that proceed with the character personality traits every bit well. For instance, a tomboyish girl could article of clothing something that allows for gratuitous motility such every bit pants, and stand up in masculine poses.
Individualism and exaggeration
Let's talk nearly exaggeration in terms of personality and outward appearance.
This is a work of fiction so, if it's only filled with typical characters yous would come across anywhere, information technology won't be highly-seasoned to your audition. Principal characters should be outwardly intriguing. Let'due south say you take a strong grapheme that secretly likes cute things – yous could express this in their outward appearance with a long, cascading, voluminous ponytail.
Thinking along these lines will help you create a character with personality.
After creating your character, let's set information technology into motion
Allow'south draw the grapheme we created with various expressions and poses that compliment them.
Grin because they are happy, crying because they are pitiful, let'southward try not to be bound by this singular design when we create our character's expressions. Laughter and crying should be unique to every character. Recall of it like this, if at that place is a quiet or bashful character present, our graphic symbol might not have a typical embarrassed reaction, simply instead hibernate their embarrassment with anger.
If it'due south difficult to make an outward characteristic, make their personalities more interesting.
For example, characters wearing uniforms are particularly challenging to add outward characteristics (but I still like to imagine what kind of jewelry or t-shirts they might exist wearing aswell). In such cases, it's important to focus even more on their personalities.
You lot can also attempt weaving together emotional subtleties, forth with realistic and unrealistic personality traits to create something special. Start with one original character, and so create more and have them collaborate with i some other, then grow your story, and create a new world!
I invite you to take this opportunity and create your unique original characters.
Author: Tokio (ときお)
Illustrator: Suga (スガ)
Creator: BeCom
Source: https://www.clipstudio.net/how-to-draw/archives/154434
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